Best for
- Game developers working with RPG Maker MV
- Those who want AI-assisted level design and event scripting
- AI agents that need to interact with the project structure via MCP
This server extends the MCP ecosystem to RPG Maker MV, offering unique template-based map generation and project intelligence. The 13 tools cover CRUD, map editing, event management, and system operations. Highlights include knowledge-driven map generation (cloning templates), read-only project analysis (validate, explain, critique, refactor), and optional vision AI. Install is simple via npx. Risks exist but are mitigated with backups and dryRun. Suitable for game developers; note the need for backups and vision AI endpoint configuration.
Strongest · Documentation 14/20 Weakest · Maintenance 9/20
Static review · not runListed 2026-09-08
Read the FMRS scoring method →Runtime:Node.js
VISION_API_KEY
Bearer token for the vision endpoint, only sent when set; obtain from OpenAI or your provider.
RPGMAKER_PROJECT_PATH
Absolute path to the RPG Maker MV project to edit (folder with data/ and js/); optional at startup, can be set at runtime via set_project_path.
VISION_API_URL
Base URL of an OpenAI-compatible vision endpoint (e.g. https://api.openai.com or http://localhost:11434); unset disables analyze_image AI mode.
VISION_MODEL
Vision model name (default meta/llama-3.2-90b-vision-instruct), e.g. gpt-4o or llava.
VISION_API_PATH
Vision endpoint path, defaults to /v1/chat/completions.
RPGMV_LEGACY_TOOLS
Set to 1 to also advertise the 101 legacy v4 tool names.
RPGMV_BACKUP_KEEP
Number of backups kept in .mcp-backups/, default 10.
RPGMAKER_MV_INSTALL
RPG Maker MV install directory used by playtest / open_editor; default Steam path also checked.
Install via npm: add the server to your MCP client config with the command 'npx -y rpgmaker-mv-mcp' and set the RPGMAKER_PROJECT_PATH environment variable to the absolute path of your RPG Maker MV project. No clone required; the package ships an executable. The server starts even without the path; you can call set_project_path at runtime.
{
"mcpServers": {
"rpgmaker-mv": {
"command": "npx",
"args": [
"-y",
"rpgmaker-mv-mcp"
],
"env": {
"RPGMAKER_PROJECT_PATH": "/path/to/your/RPGMakerMV/project"
}
}
}
}
Shown for Claude Desktop. Other clients may use a different file or key (VS Code uses "servers") — the configurator below converts it.
{
"servers": {
"rpgmaker-mv": {
"command": "npx",
"args": [
"-y",
"rpgmaker-mv-mcp"
],
"env": {
"RPGMAKER_PROJECT_PATH": "/path/to/your/RPGMakerMV/project"
}
}
}
}
Goes in your project's .vscode/mcp.json (VS Code uses a "servers" key).
claude mcp add rpgmaker-mv -e RPGMAKER_PROJECT_PATH=/path/to/your/RPGMakerMV/project -- npx -y rpgmaker-mv-mcp
Run it in a terminal; replace any <…> placeholders with your own values first.
The client's tool list should show the 13 tools (e.g. query_database, generate_map, analyze_project); calling analyze_project with view "overview" and getting project stats proves the connection works.
Once connected, you can ask your AI assistant things like:
No matching tools
Listed from the project's documentation, not tested by this site.
RPG Maker MV Ultimate MCP server lets an AI agent edit a real RPG Maker MV project on disk — database, maps, events, system — through 13 consolidated tools, validated against the actual engine for coherent output. Its headline feature is knowledge-driven map generation: clones hand-authored reference maps from 106 bundled RTP templates and adapts them to your project's tilesets, falling back to procedural generation for themes without a template. It also offers read-only project intelligence (validates references, explains why an event never fires, critiques maps) and optional Vision-AI image analysis.
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Source revision d25f83215185 Data synced 2026-10-19 Read the FMRS scoring method