| FMRS | 63 / 100 · C | 79 / 100 · B |
| Reliability | 8 / 20 | 12 / 20 |
|---|
| Security and permissions | 12 / 20 | 18 / 20 |
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| Maintenance | 13 / 20 | 16 / 20 |
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| Documentation | 16 / 20 | 18 / 20 |
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| Setup experience | 14 / 20 | 15 / 20 |
| Best for | - Indie game developers and small teams looking to integrate AI into their Unity or Godot workflows.
- Developers who want fast prototyping and asset import.
- Tech-savvy developers who are comfortable configuring MCP servers.
| - Engineering teams scaling AI coding agents while controlling spend
- Platform teams that need auditable, rollback-aware agent execution records
- Organizations using multiple agents (Claude, Codex, Gemini) under one governed flow
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| Not for | - Large studios or teams that require strict asset curation may not want the AI-driven asset pipeline (can be disabled).
- Environments requiring full offline operation or strict security may not suit the optional cloud features.
- Godot Mono/C# projects or web export targets are not supported yet.
| - Developers who just want a simple code-completion helper without run governance
- Teams unwilling to accept local JSONL run records with HMAC signing
- Environments without a supported adapter (Claude/Codex/Gemini CLIs, direct provider, or verifier-only)
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| Required permissions | - Accesses local editor bridges via HTTP (ports 8765 for Unity, 8766 for Godot).
- Reads and writes project files, including importing assets, creating GLADE.md, and reading scripts.
- Optionally calls cloud services with OPENAI_API_KEY or GLADEKIT_API_KEY for semantic search, RAG, and cross-session memory.
- Executes editor operations such as creating scenes, modifying objects, and running editor commands.
| - Read/write access to the configured repo root (writable scope restrictable via --allow-path/--deny-path)
- Ability to invoke the chosen agent CLI (Claude/Codex/Gemini, etc.) and its underlying model account
- Local disk writes for run records, receipts, and share outputs (share/run-receipt., etc.)
- Execution of user-configured verifier commands (e.g. npm test)
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| Risks and side effects | - AI could perform unintended editor actions; use with version control and backups.
- Asset pipeline allows only CC0-licensed assets, but users must verify license acceptance.
- Cloud features (if enabled) send data to OpenAI or GladeKit servers, posing privacy risks.
- The bridge is editor-only and does not affect exported games, but opens local network ports.
| - Verifier commands are executed; poorly chosen verifier commands carry security risk despite preflight policy checks
- Cost and token figures may be estimates (labeled with provenance) and should not be treated as settled accounting
- Receipt integrity must be verified before use as trustworthy evidence; missing rollback evidence is flagged as EVIDENCE_BOUNDARY
- Policy defaults come from martin.config.yaml and can be overridden by CLI flags; misconfiguration can loosen safety boundaries
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| Supported clients | Claude Desktop, Claude Code, Cursor, Windsurf, VS Code, Unity AI Gateway, GitHub Copilot | Claude Code, Codex, Gemini CLI, Cursor, VS Code, GitHub Copilot, Continue |
| Tools | 8 | 0 |