Best for
- Indie game developers and small teams looking to integrate AI into their Unity or Godot workflows.
- Developers who want fast prototyping and asset import.
- Tech-savvy developers who are comfortable configuring MCP servers.
This server is feature-rich and one of the most comprehensive MCP implementations for game development, but requires careful configuration and permission management.
GladeKit MCP is an open-source server that allows AI assistants like Cursor, Claude Code, and Windsurf to directly control the Unity and Godot editors. It provides 260+ granular tools for Unity and 105 native tools for Godot, covering scene manipulation, scripting, physics, animation, UI, and more. The server auto-detects which editor is running and exposes the matching toolset. It also offers an editor-aware system prompt, project context file (GLADE.md), semantic script search, skill calibration, and an optional cloud intelligence layer with RAG and cross-session memory.
- Unity: Add git URL in Package Manager: https://github.com/Glade-tool/glade-mcp.git?path=/unity-bridge
- Godot (4.3+): Download com.gladekit.mcp-bridge.zip, extract to addons/ directory, and enable the plugin in Project Settings.
- Mac/Linux: curl -LsSf https://astral.sh/uv/install.sh | sh
- Windows: powershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex"
{
"mcpServers": {
"gladekit-mcp": {
"command": "uvx",
"args": ["gladekit-mcp"]
}
}
}
For Claude Code, run: claude mcp add --transport stdio gladekit-mcp --scope user -- uvx gladekit-mcp.
{
"mcpServers": {
"gladekit-mcp": {
"command": "uvx",
"args": [
"gladekit-mcp"
]
}
}
}