Best for
- Indie game developers and small teams looking to integrate AI into their Unity or Godot workflows.
- Developers who want fast prototyping and asset import.
- Tech-savvy developers who are comfortable configuring MCP servers.
This server is feature-rich and one of the most comprehensive MCP implementations for game development, but requires careful configuration and permission management.
Strongest · Documentation 16/20 Weakest · Reliability 8/20
Static review · not runListed 2026-08-07
Read the FMRS scoring method →Runtime:Python
OPENAI_API_KEY
Get at platform.openai.com/api-keys; enables ranked semantic script search.
GLADEKIT_API_KEY
GladeKit cloud key; unlocks RAG knowledge base and cross-session memory.
GLADEKIT_MCP_DISABLE_ASSET_PIPELINE
Set to 1 to suppress the asset pipeline tools for curated-asset workflows.
GLADEKIT_MCP_SUPPRESS_BRIDGE_WARNING
Set to 1 to silence the stderr bridge-version warning.
UNITY_BRIDGE_URL
Overrides the Unity bridge URL, default http://localhost:8765.
GLADEKIT_MCP_FORCE_ENGINE
Set to unity or godot to pin engine detection when both editors run.
https://github.com/Glade-tool/glade-mcp.git?path=/unity-bridgecom.gladekit.mcp-bridge.zip, extract to addons/ directory, and enable the plugin in Project Settings.curl -LsSf https://astral.sh/uv/install.sh | shpowershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex" {
"mcpServers": {
"gladekit-mcp": {
"command": "uvx",
"args": ["gladekit-mcp"]
}
}
}
For Claude Code, run: claude mcp add --transport stdio gladekit-mcp --scope user -- uvx gladekit-mcp.
{
"mcpServers": {
"gladekit-mcp": {
"command": "uvx",
"args": [
"gladekit-mcp"
]
}
}
}
Shown for Claude Desktop. Other clients may use a different file or key (VS Code uses "servers") — the configurator below converts it.
{
"servers": {
"gladekit-mcp": {
"command": "uvx",
"args": [
"gladekit-mcp"
]
}
}
}
Goes in your project's .vscode/mcp.json (VS Code uses a "servers" key).
claude mcp add gladekit-mcp -- uvx gladekit-mcp
Run it in a terminal; replace any <…> placeholders with your own values first.
Run uvx gladekit-mcp and you should see the version banner on stderr; in your client's tool list confirm get_relevant_tools and find_asset appear, then ask about the scene structure to prove the Unity/Godot bridge is connected.
Once connected, you can ask your AI assistant things like:
No matching tools
Listed from the project's documentation, not tested by this site.
GladeKit MCP is an open-source server that allows AI assistants like Cursor, Claude Code, and Windsurf to directly control the Unity and Godot editors. It provides 260+ granular tools for Unity and 105 native tools for Godot, covering scene manipulation, scripting, physics, animation, UI, and more. The server auto-detects which editor is running and exposes the matching toolset. It also offers an editor-aware system prompt, project context file (GLADE.md), semantic script search, skill calibration, and an optional cloud intelligence layer with RAG and cross-session memory.
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Source revision a1e34ce3aad5 Data synced 2026-10-12 Read the FMRS scoring method