| FMRS | 63 / 100 · C | 79 / 100 · B |
| Reliability | 8 / 20 | 12 / 20 |
|---|
| Security and permissions | 12 / 20 | 16 / 20 |
|---|
| Maintenance | 13 / 20 | 18 / 20 |
|---|
| Documentation | 16 / 20 | 18 / 20 |
|---|
| Setup experience | 14 / 20 | 15 / 20 |
| Best for | - Indie game developers and small teams looking to integrate AI into their Unity or Godot workflows.
- Developers who want fast prototyping and asset import.
- Tech-savvy developers who are comfortable configuring MCP servers.
| - Developers auditing NPM dependencies within AI workflows
- Teams performing supply chain security assessments
- Users of Claude Desktop, Cursor, or VS Code
|
| Not for | - Large studios or teams that require strict asset curation may not want the AI-driven asset pipeline (can be disabled).
- Environments requiring full offline operation or strict security may not suit the optional cloud features.
- Godot Mono/C# projects or web export targets are not supported yet.
| - Projects outside the NPM ecosystem (e.g., pure Python/Go)
- Environments without network access to deps.dev, OSV.dev, and the npm registry
- Scenarios requiring maintenance by an official upstream vendor
|
| Required permissions | - Accesses local editor bridges via HTTP (ports 8765 for Unity, 8766 for Godot).
- Reads and writes project files, including importing assets, creating GLADE.md, and reading scripts.
- Optionally calls cloud services with OPENAI_API_KEY or GLADEKIT_API_KEY for semantic search, RAG, and cross-session memory.
- Executes editor operations such as creating scenes, modifying objects, and running editor commands.
| - Network access to the NPM registry and external services (deps.dev, OSV.dev, OpenSSF, npms.io, GitHub)
- Read access to workspace lockfiles (pnpm-lock.yaml, package-lock., yarn.lock) for cache invalidation
|
| Risks and side effects | - AI could perform unintended editor actions; use with version control and backups.
- Asset pipeline allows only CC0-licensed assets, but users must verify license acceptance.
- Cloud features (if enabled) send data to OpenAI or GladeKit servers, posing privacy risks.
- The bridge is editor-only and does not affect exported games, but opens local network ports.
| - Third-party READMEs and changelogs are untrusted external content; they are wrapped in tags with _meta flags but should still be handled cautiously
- Depends on availability and accuracy of external services
- Batch requests are capped at 25 packages to prevent registry enumeration; larger sets require batching
- Third-party open source project, not officially maintained by NPM or Anthropic
|
| Supported clients | Claude Desktop, Claude Code, Cursor, Windsurf, VS Code, Unity AI Gateway, GitHub Copilot | Claude Desktop, VS Code, Cursor |
| Tools | 8 | 19 |