Best for
- AI agents working with the Godot engine for development assistance
- Developers who want to automate project launching and debug feedback loops
- AI tools that need to dynamically create and modify scenes in Godot projects
This server provides a bridge for AI agents to interact with the Godot engine, supporting editor launching, project running, debug output capture, and more. Its GDScript integration allows complex scene operations, making it suitable for AI-assisted game development. Installation is straightforward and compatible with multiple MCP clients.
The Godot MCP server enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. It provides a direct feedback loop that helps agents understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance. The server uses a bundled GDScript script to handle complex operations such as creating scenes, adding nodes, loading sprites, and exporting MeshLibrary resources.
claude mcp add godot -- npx @coding-solo/godot-mcp.\n4. For Cline, add the provided configuration to the Cline MCP settings file.\n5. For Cursor, add the server via the UI or a project-specific mcp.json.\n6. Optionally, set environment variables GODOT_PATH and DEBUG before running.{
"mcpServers": {
"godot": {
"command": "npx",
"args": [
"@coding-solo/godot-mcp"
],
"env": {
"GODOT_PATH": "/path/to/godot",
"DEBUG": "true"
}
}
}
}