Best for
- AI agents working with the Godot engine for development assistance
- Developers who want to automate project launching and debug feedback loops
- AI tools that need to dynamically create and modify scenes in Godot projects
This server provides a bridge for AI agents to interact with the Godot engine, supporting editor launching, project running, debug output capture, and more. Its GDScript integration allows complex scene operations, making it suitable for AI-assisted game development. Installation is straightforward and compatible with multiple MCP clients.
Strongest · Setup experience 14/20 Weakest · Reliability 9/20
Static review · not runListed 2026-08-07
Read the FMRS scoring method →Runtime:Node.js 18+ · Prebuilt binary
GODOT_PATH
Path to the Godot executable, overriding automatic detection; set it to the binary from your install at godotengine.org. Only needed if auto-detection fails.
DEBUG
Set to "true" to enable detailed server-side debug logging; optional, not a secret.
claude mcp add godot -- npx @coding-solo/godot-mcp.\n4. For Cline, add the provided configuration to the Cline MCP settings file.\n5. For Cursor, add the server via the UI or a project-specific mcp.json.\n6. Optionally, set environment variables GODOT_PATH and DEBUG before running.{
"mcpServers": {
"godot": {
"command": "npx",
"args": [
"@coding-solo/godot-mcp"
],
"env": {
"GODOT_PATH": "/path/to/godot",
"DEBUG": "true"
}
}
}
}
Shown for Claude Desktop. Other clients may use a different file or key (VS Code uses "servers") — the configurator below converts it.
{
"servers": {
"godot": {
"command": "npx",
"args": [
"@coding-solo/godot-mcp"
],
"env": {
"GODOT_PATH": "/path/to/godot",
"DEBUG": "true"
}
}
}
}
Goes in your project's .vscode/mcp.json (VS Code uses a "servers" key).
claude mcp add godot -e GODOT_PATH=/path/to/godot -e DEBUG=true -- npx @coding-solo/godot-mcp
Run it in a terminal; replace any <…> placeholders with your own values first.
After restarting the client, 14 tools including launch_editor, run_project, and get_debug_output should appear in the tool list; alternatively ask "What Godot version is installed?" — a version returned by get_godot_version confirms the connection.
Once connected, you can ask your AI assistant things like:
No matching tools
Listed from the project's documentation, not tested by this site.
The Godot MCP server enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. It provides a direct feedback loop that helps agents understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance. The server uses a bundled GDScript script to handle complex operations such as creating scenes, adding nodes, loading sprites, and exporting MeshLibrary resources.
Upstash's official server providing up-to-date third-party library docs for AI coding assistants
AI-powered NPM package analysis MCP server
An independent control layer that gives AI coding agents budgets, brakes, and receipts
GitHub's official MCP server for managing repos, issues, PRs, and workflows via natural language
Source revision 1209744fad78 Data synced 2026-10-19 Read the FMRS scoring method